Whether the plane can be seen. If TRUE, the plane is visible.
z
The plane's Z-coordinate. The larger this value, the closer to the player the plane will be displayed. If multiple objects share the same Z-coordinate, the more recently created object will be displayed closest to the player.
ox
The X-coordinate of the plane's starting point. Change this value to scroll the plane.
oy
The Y-coordinate of the plane's starting point. Change this value to scroll the plane.
zoom_x
The plane's X-axis zoom level. 1.0 denotes actual pixel size.
zoom_y
The plane's Y-axis zoom level. 1.0 denotes actual pixel size.
opacity
The plane's opacity (0-255). Values out of range are automatically corrected.
blend_type
The plane's blending mode (0: normal, 1: addition, 2: subtraction).
color
The color (Color) to be blended with the plane. Alpha values are used in the blending ratio.