📜
RGSS Reference Manual
  • RGSS Reference Manual
  • RGSS Specifications
  • Ruby Syntax
    • Syntax and Expressions
    • Variables and Constants
    • Literals
    • Operator Expressions
    • Control Structures
    • Method Calls
    • Class and Method Definitions
  • Standard Library
    • Built-in Functions
    • Built-in Variables
    • Built-in Classes
      • Object
        • Array
        • Exception
        • FalseClass
        • Hash
        • IO
          • File
        • MatchData
        • Module
          • Class
        • NilClass
        • Numeric
          • Integer
            • Bignum
            • Fixnum
          • Float
        • Range
        • Proc
        • Regexp
        • String
        • Symbol
        • Time
        • TrueClass
    • Built-in Modules
      • Comparable
      • Enumerable
      • Errno
      • FileTest
      • GC
      • Kernel
      • Marshal
      • Math
    • Built-in Exception Classes
  • Game Library
    • RGSS Built-in Functions
    • RGSS Built-in Classes
      • Bitmap
      • Color
      • Font
      • Plane
      • Rect
      • Sprite
      • Table
      • Tilemap
      • Tone
      • Viewport
      • Window
      • RGSSError
      • RPG::Sprite
      • RPG::Weather
    • RGSS Built-in Modules
      • Audio
      • Graphics
      • Input
      • RPG
      • RPG::Cache
    • RPGXP Data Structures
      • RPG::Map
      • RPG::MapInfo
      • RPG::Event
      • RPG::Event::Page
      • RPG::Event::Page::Condition
      • RPG::Event::Page::Graphic
      • RPG::EventCommand
      • RPG::MoveRoute
      • RPG::MoveCommand
      • RPG::Actor
      • RPG::Class
      • RPG::Class::Learning
      • RPG::Skill
      • RPG::Item
      • RPG::Weapon
      • RPG::Armor
      • RPG::Enemy
      • RPG::Enemy::Action
      • RPG::Troop
      • RPG::Troop::Member
      • RPG::Troop::Page
      • RPG::Troop::Page::Condition
      • RPG::State
      • RPG::Animation
      • RPG::Animation::Frame
      • RPG::Animation::Timing
      • RPG::Tileset
      • RPG::CommonEvent
      • RPG::System
      • RPG::System::Words
      • RPG::System::TestBattler
      • RPG::AudioFile
  • Appendix
    • Regular Expression
    • sprintf Format
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  • Module Methods
  • Audio.bgm_play(filename[, volume[, pitch]])
  • Audio.bgm_stop
  • Audio.bgm_fade(time)
  • Audio.bgs_play(filename[, volume[, pitch]])
  • Audio.bgs_stop
  • Audio.bgs_fade(time)
  • Audio.me_play(filename[, volume[, pitch]])
  • Audio.me_stop
  • Audio.me_fade(time)
  • Audio.se_play(filename[, volume[, pitch]])
  • Audio.se_stop
  1. Game Library
  2. RGSS Built-in Modules

Audio

The module that carries out music and sound processing.

Module Methods

Audio.bgm_play(filename[, volume[, pitch]])

Starts BGM playback. Sets the file name, volume, and pitch in turn.

Also automatically searches files included in RGSS-RTP. File extensions may be omitted.

Audio.bgm_stop

Stops BGM playback.

Audio.bgm_fade(time)

Starts BGM fadeout. time is the length of the fadeout in milliseconds.

Audio.bgs_play(filename[, volume[, pitch]])

Starts BGS playback. Sets the file name, volume, and pitch in turn.

Also automatically searches files included in RGSS-RTP. File extensions may be omitted.

Audio.bgs_stop

Stops BGS playback.

Audio.bgs_fade(time)

Starts BGS fadeout. time is the length of the fadeout in milliseconds.

Audio.me_play(filename[, volume[, pitch]])

Starts ME playback. Sets the file name, volume, and pitch in turn.

Also automatically searches files included in RGSS-RTP. File extensions may be omitted.

Audio.me_stop

Stops ME playback.

Audio.me_fade(time)

Starts ME fadeout. time is the length of the fadeout in milliseconds.

Audio.se_play(filename[, volume[, pitch]])

Starts SE playback. Sets the file name, volume, and pitch in turn.

Also automatically searches files included in RGSS-RTP. File extensions may be omitted.

When attempting to play the same SE more than once in a very short period, they will automatically be filtered to prevent choppy playback.

Audio.se_stop

Stops SE playback.

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Last updated 1 year ago