RPG::Item
Data class for items.
Superclass
Attributes
id
The item ID.
name
The item name.
icon_name
The item's icon graphic file name.
description
The item description.
scope
Scope of the item's effects (0: none, 1: one enemy, 2: all enemies, 3: one ally, 4: all allies, 5: 1 ally--HP 0, 6: all allies--HP 0, 7: the user).
occasion
When the item may be used (0: always, 1: only in battle, 2: only from the menu, 3: never).
animation1_id
The animation ID when using the item.
animation2_id
The animation ID when on the receiving end of the item.
menu_se
SE played when item is used on the menu screen (RPG::AudioFile).
common_event_id
The Common Event ID.
price
The item price.
consumable
Truth value of whether the item disappears when used.
parameter_type
Parameter affected (0: none, 1: max HP, 2: max SP, 3: strength, 4: dexterity, 5: agility, 6: intelligence).
parameter_points
Amount by which parameter increases.
recover_hp_rate
HP recovery rate.
recover_hp
HP recovery amount.
recover_sp_rate
SP recovery rate.
recover_sp
SP recovery amount.
hit
The item's hit probability.
pdef_f
The item's physical defense F rating.
mdef_f
The item's magic defense F rating.
variance
The item's degree of variance.
element_set
The item's element. An Elemental ID array.
plus_state_set
States to add. A State ID array.
minus_state_set
States to cancel. A Stae ID array.
Definition
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