RPG::State
Data class for state.
Superclass
Attributes
id
State ID.
name
State name.
animation_id
The state's animation ID.
restriction
Sets restrictions (0: none, 1: can't use magic, 2: always attack enemies, 3: always attack allies, 4: can't move).
nonresistance
Truth value of the [Nonresistance] option.
zero_hp
Truth value of the [Regard as HP 0] option.
cant_get_exp
Truth value of the [Can't Get EXP] option.
cant_evade
Truth value of the [Can't Evade] option.
slip_damage
Truth value of the [Slip Damage] option.
rating
State rating (0..10).
hit_rate
Hit percentage.
maxhp_rate
Maximum HP percentage.
maxsp_rate
Maximum SP percentage.
str_rate
Strength percentage.
dex_rate
Dexterity percentage.
agi_rate
Agility percentage.
int_rate
Intelligence percentage.
atk_rate
Attack percentage.
pdef_rate
Physical defense percentage.
mdef_rate
Magic defense percentage.
eva
Evasion correction.
battle_only
Truth value of whether the state wears off at battle end.
hold_turnauto_release_prob
Percent probability of wearing off after the number of turns in hold_turn have passed.
shock_release_prob
Percent probability of wearing off after receiving physical damage.
guard_element_set
Elemental defense. An Elemental ID array.
plus_state_set
States to add. A State ID array.
minus_state_set
States to cancel. A State ID array.
Definition
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