RPG::System

Data class for the system.

Superclass

Attributes

magic_number

Magic number used for update checks. Updates changed values every time data is saved in RPGXP.

party_members

The initial party. An array of actor IDs.

elements

Element list. Text array using element IDs as subscripts, with the element in the 0 position being nil.

switches

Switch list. Text array using switch IDs as subscripts, with the element in the 0 position being nil.

variables

Variable list. Text array using variable IDs as subscripts, with the element in the 0 position being nil.

windowskin_name

The window skin (or "windowskin") graphic file name.

title_name

The title graphic file name.

gameover_name

The "Game Over" graphic file name.

battle_transition

The file name of the transition graphic, displayed when entering battle.

title_bgm

The title BGM (RPG::AudioFile).

battle_bgm

The battle BGM (RPG::AudioFile).

battle_end_me

The battle end ME (RPG::AudioFile).

gameover_me

The gameover ME (RPG::AudioFile).

cursor_se

The cursor SE RPG::AudioFile).

decision_se

The decision SE (RPG::AudioFile).

cancel_se

The cancel SE (RPG::AudioFile).

buzzer_se

The buzzer SE (RPG::AudioFile).

equip_se

The equip SE (RPG::AudioFile).

shop_se

The shop SE (RPG::AudioFile).

save_se

The save SE (RPG::AudioFile).

load_se

The load SE (RPG::AudioFile).

battle_start_se

The battle start SE (RPG::AudioFile).

escape_se

The escape SE (RPG::AudioFile).

actor_collapse_se

The actor collapse SE (RPG::AudioFile).

enemy_collapse_se

The enemy collapse SE (RPG::AudioFile).

words

Terms (RPG::System::Words).

start_map_id

The map ID of the player's initial position.

start_x

The map X-coordinate of the player's initial position.

start_y

The map Y-coordinate of the player's initial position.

test_battlers

Party settings for battle tests. An RPG::System::TestBattler array.

test_troop_id

The troop ID for battle tests.

battleback_name

The battle background graphic file name, for battle tests and internal use.

battler_name

The battler graphic file name, for internal use.

battler_hue

The adjustment value for the battler graphic's hue (0..360), for internal use.

edit_map_id

The ID of the map currently being edited, for internal use.

Inner Classes

Definition

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