RPG::System
Data class for the system.
Superclass
Attributes
magic_number
Magic number used for update checks. Updates changed values every time data is saved in RPGXP.
party_members
The initial party. An array of actor IDs.
elements
Element list. Text array using element IDs as subscripts, with the element in the 0 position being nil.
switches
Switch list. Text array using switch IDs as subscripts, with the element in the 0 position being nil.
variables
Variable list. Text array using variable IDs as subscripts, with the element in the 0 position being nil.
windowskin_name
The window skin (or "windowskin") graphic file name.
title_name
The title graphic file name.
gameover_name
The "Game Over" graphic file name.
battle_transition
The file name of the transition graphic, displayed when entering battle.
title_bgm
The title BGM (RPG::AudioFile).
battle_bgm
The battle BGM (RPG::AudioFile).
battle_end_me
The battle end ME (RPG::AudioFile).
gameover_me
The gameover ME (RPG::AudioFile).
cursor_se
The cursor SE RPG::AudioFile).
decision_se
The decision SE (RPG::AudioFile).
cancel_se
The cancel SE (RPG::AudioFile).
buzzer_se
The buzzer SE (RPG::AudioFile).
equip_se
The equip SE (RPG::AudioFile).
shop_se
The shop SE (RPG::AudioFile).
save_se
The save SE (RPG::AudioFile).
load_se
The load SE (RPG::AudioFile).
battle_start_se
The battle start SE (RPG::AudioFile).
escape_se
The escape SE (RPG::AudioFile).
actor_collapse_se
The actor collapse SE (RPG::AudioFile).
enemy_collapse_se
The enemy collapse SE (RPG::AudioFile).
words
Terms (RPG::System::Words).
start_map_id
The map ID of the player's initial position.
start_x
The map X-coordinate of the player's initial position.
start_y
The map Y-coordinate of the player's initial position.
test_battlers
Party settings for battle tests. An RPG::System::TestBattler array.
test_troop_id
The troop ID for battle tests.
battleback_name
The battle background graphic file name, for battle tests and internal use.
battler_name
The battler graphic file name, for internal use.
battler_hue
The adjustment value for the battler graphic's hue (0..360), for internal use.
edit_map_id
The ID of the map currently being edited, for internal use.
Inner Classes
Definition
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