RPG::Enemy::Action

Data class for enemy [Actions].

Superclass

Referrer

Attributes

kind

Type of action (0: basic, 1: skill).

basic

When set to a [Basic] action, defines it further (0: attack, 1: defend, 2: escape, 3: do nothing).

skill_id

When set to a [Skill], the ID of that skill.

condition_turn_acondition_turn_b

a and b values specified in the [Turn] condition. To be input in the form a + bx.

When the turn is not specified as a condition, a = 0 and b = 1.

condition_hp

Percentage specified in the [HP] condition.

When HP is not specified as a condition, this value is set to 100.

condition_level

Standard level specified in the [Level] condition.

When the level is not specified as a condition, this value is set to 1.

condition_switch_id

Switch ID specified in the [Switch] condition.

When the switch ID is not specified as a condition, this value is set to 0. Consequently, it is essential to check whether this value is 0.

rating

The action's rating (1..10).

Definition

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