RPG::Actor
Data class for actors.
Superclass
Attributes
id
The actor ID.
name
The actor name.
class_id
The actor class ID.
initial_level
The actor's initial level.
final_level
The actor's final level.
exp_basis
The value on which the experience curve is based (10..50).
exp_inflation
The amount of experience curve inflation (10..50).
character_name
The actor's character graphic file name.
character_hue
The adjustment value for the character graphic's hue (0..360).
battler_name
The actor's battler graphic file name.
battler_hue
The adjustment value for the battler graphic's hue (0..360).
parameters
2-dimensional array containing base parameters for each level (Table).
Generally takes the form parameters[kind, level].
kind indicates the parameter type (0: max HP, 1: max SP, 2: strength, 3: dexterity, 4: agility, 5: intelligence).
weapon_id
ID of the actor's initially equipped weapon.
armor1_id
ID of the actor's initially equipped shield.
armor2_id
ID of the actor's initially equipped helmet.
armor3_id
ID of the actor's initially equipped body armor.
armor4_id
ID of the actor's initially equipped accessory.
weapon_fix
Flag making the actor's weapon unremovable.
armor1_fix
Flag making the actor's shield unremovable.
armor2_fix
Flag making the actor's helmet unremovable.
armor3_fix
Flag making the actor's body armor unremovable.
armor4_fix
Flag making the actor's accessory unremovable.
Definition
Last updated