RPG::Enemy

Data class for enemies.

Superclass

Attributes

id

The enemy ID.

name

The enemy name.

battler_name

The enemy's battler graphic file name.

battler_hue

The adjustment value for the battler graphic's hue (0..360).

maxhp

The enemy's max HP.

maxsp

The enemy's max SP.

str

The enemy's strength.

dex

The enemy's dexterity.

agi

The enemy's agility.

int

The enemy's intelligence.

atk

The enemy's attack power.

pdef

The enemy's physical defense rating.

mdef

The enemy's magic defense rating.

eva

The enemy's evasion rating.

animation1_id

The battle animation ID.

animation2_id

The target animation ID.

element_ranks

Level of elemental effectiveness. 1-dimensional array using element IDs as subscripts (Table), with 6 levels (0: A, 1: B, 2: C, 3: D, 4: E, 5: F).

state_ranks

Level of status effectiveness. 1-dimensional array using status IDs as subscripts (Table), with 6 levels (0: A, 1: B, 2: C, 3: D, 4: E, 5: F).

actions

The enemy's actions. An RPG::Enemy::Action array.

exp

The enemy's experience.

gold

The enemy's gold.

item_id

The ID of the item used as treasure.

weapon_id

The ID of the weapon used as treasure.

armor_id

The ID of the armor used as treasure.

treasure_prob

The probability of treasure being left behind.

Inner Class

Definition

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