RPG::Enemy
Data class for enemies.
Last updated
Data class for enemies.
Last updated
The enemy ID.
The enemy name.
The enemy's battler graphic file name.
The adjustment value for the battler graphic's hue (0..360).
The enemy's max HP.
The enemy's max SP.
The enemy's strength.
The enemy's dexterity.
The enemy's agility.
The enemy's intelligence.
The enemy's attack power.
The enemy's physical defense rating.
The enemy's magic defense rating.
The enemy's evasion rating.
The battle animation ID.
The target animation ID.
The enemy's experience.
The enemy's gold.
The ID of the item used as treasure.
The ID of the weapon used as treasure.
The ID of the armor used as treasure.
The probability of treasure being left behind.
Level of elemental effectiveness. 1-dimensional array using element IDs as subscripts (), with 6 levels (0: A, 1: B, 2: C, 3: D, 4: E, 5: F).
Level of status effectiveness. 1-dimensional array using status IDs as subscripts (), with 6 levels (0: A, 1: B, 2: C, 3: D, 4: E, 5: F).
The enemy's actions. An array.