The term "G" (the unit of currency).
The term "HP" (hit points).
The term "SP" (skill points).
The term "Strength".
The term "Dexterity".
The term "Agility".
The term "Intelligence".
The term "Attack Power".
The term "Physical Defense".
The term "Magic Defense".
The term "Weapon".
The term "Shield".
The term "Helmet".
The term "Body armor".
The term "Accessory".
The term "Attack".
The term "Skill".
The term "Defense".
The term "Item".
The term "Equip".
module RPG
class System
class Words
def initialize
@gold = ""
@hp = ""
@sp = ""
@str = ""
@dex = ""
@agi = ""
@int = ""
@atk = ""
@pdef = ""
@mdef = ""
@weapon = ""
@armor1 = ""
@armor2 = ""
@armor3 = ""
@armor4 = ""
@attack = ""
@skill = ""
@guard = ""
@item = ""
@equip = ""
end
attr_accessor :gold
attr_accessor :hp
attr_accessor :sp
attr_accessor :str
attr_accessor :dex
attr_accessor :agi
attr_accessor :int
attr_accessor :atk
attr_accessor :pdef
attr_accessor :mdef
attr_accessor :weapon
attr_accessor :armor1
attr_accessor :armor2
attr_accessor :armor3
attr_accessor :armor4
attr_accessor :attack
attr_accessor :skill
attr_accessor :guard
attr_accessor :item
attr_accessor :equip
end
end
end