RPG::Tileset
Data class for tilesets.
Last updated
Data class for tilesets.
Last updated
The tileset ID.
The tileset name.
The tileset's graphic file name.
The autotile graphic's file name array ([0]..[6]).
The panorama graphic file name.
The adjustment value for the panorama graphic's hue (0..360).
The fog graphic's file name.
The adjustment value for the fog graphic's hue (0..360).
The fog's opacity.
The fog's blending mode.
The fog's zoom level.
The fog's SX (automatic X-axis scrolling speed).
The fog's SY (automatic Y-axis scrolling speed).
The battle background's graphic file name.
The tile ID is used as a subscript. Each bit is handled as follows:
0x01: Cannot move down.
0x02: Cannot move left.
0x04: Cannot move right.
0x08: Cannot move up.
0x40: Bush flag.
0x80: Counter flag.
The tile ID is used as a subscript.
The tile ID is used as a subscript.
Passage table. A 1-dimensional array () containing passage flags, Bush flags, and counter flags.
Priority table. A 1-dimensional array () containing priority data.
Terrain tag table A 1-dimensional array () containing terrain tag data.